Andreas Refsgaard, CAST Visiting Artist

Machine Learning and the Arts

Andreas Refsgaard
Creative coder Andreas Refsgaard is a 2022-23 CAST Visiting Artist. During his two-week visit to MIT, Refsgaard will shares his perspectives from the field between art and interaction design.


Doodle Tunes and Sounds from the Mouth
On view September 26-December 20, 2022
Lewis Music Library (14E-109)

Doodle Tunes converts hand-drawn images of instruments into musical tracks – users draw an object, like a bird or a drum, and Doodle Tunes uses an algorithm to detect the objects that have been drawn and begins playing electronic music with those objects. Sounds from the Mouth is an interactive installation designed to encourage the exploration of sounds and music through physical movement and self-capturing images.

Exhibit opening: Monday, September 26, 5pm
Join us as Andreas Refsgaard and Caleb Hall, Music Technology and Digital Media Librarian, demonstrate the installations, try them out for yourself, and enjoy light refreshments.


Arts, Algorithms, and Artificial Intelligence
Thursday, September 29, 5pm
Lewis Music Library (14E-109)

Machine Learning for Interaction Designers
Wednesday, October 5, 5pm
Lewis Music Library (14E-109)

Artist Talk

Andreas Refsgaard: Machine Learning and the Arts
Thursday, October 6, 5:30pm
The Nexus, Hayden Library (14S-130)
Refsgaard will demonstrate some of the tools and techniques of machine learning—many of them open-source—that he has used to create his playful, interactive projects.

About the Artist

Andreas Refsgaard is an artist and creative coder based in Copenhagen. Working in the field between art and interaction design, he uses algorithms, coding, and machine learning to explore the creative potentials of emerging digital technologies. In his artistic practice, Refsgaard applies a humorous and cheerful approach to the digital tools and their potential applications, purposes, and values. His works often consist of unconventional combinations of inputs and outputs that allow people to, for example, play music using eye movements, control games by making silly sounds, or transform drawings of musical instruments into real compositions.

Presented by the MIT Center for Art, Science & Technology (CAST) and MIT Libraries