{"id":2103,"date":"2011-05-07T01:00:18","date_gmt":"2011-05-07T05:00:18","guid":{"rendered":"http:\/\/info-libraries.mit.edu\/150books\/?p=2103"},"modified":"2023-07-20T17:57:55","modified_gmt":"2023-07-20T17:57:55","slug":"1981","status":"publish","type":"post","link":"https:\/\/libraries.mit.edu\/150books\/2011\/05\/07\/1981\/","title":{"rendered":"Year 121 &#8211; 1981: \u201cThe Origin of Spacewar\u201d by J. Martin Graetz, in: Creative Computing, August 1981"},"content":{"rendered":"<p>Published: Morristown, N.J., 1981<a href=\"https:\/\/libraries.mit.edu\/150books\/2011\/05\/07\/1981\/1981-space-ad\/\" rel=\"attachment wp-att-2104\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-2104 size-medium\" src=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-space-ad-221x300.jpg\" alt=\"\" width=\"221\" height=\"300\" srcset=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-space-ad-221x300.jpg 221w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-space-ad.jpg 514w\" sizes=\"auto, (max-width: 221px) 100vw, 221px\" \/><\/a><\/p>\n<p>Before <em>World of Warcraft<\/em>, before <em>Super Mario Brothers<\/em> or <em>Pac-Man<\/em>, even before <em>Pong<\/em>, there was <em>Spacewar!<\/em><\/p>\n<p>Not everyone knows it, but MIT holds a unique place in the history of video games. It was here that the first video game intended for computer use \u2013 <em>Spacewar!<\/em> \u2013 was invented.<\/p>\n<p>One of the creators of the game, J. Martin Graetz, tells the story of <em>Spacewar!<\/em>\u2019s development in \u201cThe Origin of Spacewar.\u201d The game was conceived by Graetz and his friends Wayne Wiitanen and Stephen R. (Slug) Russell, who referred to themselves as the \u201cHingham Institute,\u201d named after their apartment on Hingham Street in Cambridge.<\/p>\n<p><a href=\"https:\/\/libraries.mit.edu\/150books\/2011\/05\/07\/1981\/1981-text2\/\" rel=\"attachment wp-att-2106\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-2106 size-medium\" src=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2-219x300.jpg\" alt=\"\" width=\"219\" height=\"300\" srcset=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2-219x300.jpg 219w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2-748x1024.jpg 748w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2-768x1051.jpg 768w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2-624x854.jpg 624w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text2.jpg 994w\" sizes=\"auto, (max-width: 219px) 100vw, 219px\" \/><\/a>In 1961 Graetz was working for Jack B. Dennis, MIT faculty member (and now Professor Emeritus) in the Department of Electrical Engineering, where Graetz first encountered the TX-O, a computer that took up an entire room. At the time only a few visual programs showed what a computer could really do: Bouncing Ball (literally a dot that would fall to the bottom of the screen, and bounce); Mouse in the Maze, where the user created a maze for an image of a mouse to go through until it located the cheese; HAX, which simply displayed patterns; and Tic-Tac-Toe, which pitted a single player versus the computer.<\/p>\n<p>Fall of 1961 saw the initial production model of PDP-1, \u201cthe first computer that did not require one to have an E.E. degree and the patience of Buddha to start it up in the morning.\u201d Aware that this new machine was on the horizon, Graetz, Wiitanen and Russell brainstormed a demonstration program for it. They wanted their program to show the computer\u2019s abilities pushed to the max, to provide different results each time, and to involve the viewer in a fun way. Their brainchild was <em>Spacewar!<\/em><a href=\"https:\/\/libraries.mit.edu\/150books\/2011\/05\/07\/1981\/1981-text\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-2108 size-medium\" src=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text-201x300.jpg\" alt=\"\" width=\"201\" height=\"300\" srcset=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text-201x300.jpg 201w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text-687x1024.jpg 687w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text-768x1146.jpg 768w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text-624x931.jpg 624w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-text.jpg 1005w\" sizes=\"auto, (max-width: 201px) 100vw, 201px\" \/><\/a><\/p>\n<p><em>Spacewar!<\/em>\u2019s basic game play consisted of two ships trying to shoot one another. The opposing ships were simultaneously operating in the gravity well of a central star, so players also risked the destruction that would result from falling into the star itself.<\/p>\n<p>The game\u2019s backdrop was originally made up of a random pattern of stars, but Peter Samson wrote a program that \u201cencoded the entire night sky \u2026 between 22 \u00bd\u00b0 N and 22 \u00bd\u00b0 S, thus including most of the familiar constellations.\u201d The game was largely ready by the end of April 1962, and was presented at MIT\u2019s Science Open House the following month.<\/p>\n<p>Graetz looks back on his legacy fondly:<\/p>\n<blockquote><p><em>Spacewar! <\/em>itself has bred a race of noisy, garishly-colored monsters that lurk in dark caverns and infest pizza parlors, eating quarters and offering degenerate pleasures. I think I know a few former hackers who aren\u2019t the slightest bit surprised.<\/p><\/blockquote>\n<p>Those who\u2019d like to try their hand at <em>Spacewar!<\/em> today can play it on an online computer emulation, or even download it as an app.<br \/>\n<a href=\"https:\/\/libraries.mit.edu\/150books\/2011\/05\/07\/1981\/1981-shirts\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-2110 size-medium\" src=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts-220x300.jpg\" alt=\"\" width=\"220\" height=\"300\" srcset=\"https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts-220x300.jpg 220w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts-750x1024.jpg 750w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts-768x1048.jpg 768w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts-624x852.jpg 624w, https:\/\/libraries.mit.edu\/app\/uploads\/sites\/6\/2011\/05\/1981-shirts.jpg 1017w\" sizes=\"auto, (max-width: 220px) 100vw, 220px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/mit.primo.exlibrisgroup.com\/permalink\/01MIT_INST\/jp08pj\/alma990002964870106761\" target=\"_blank\" rel=\"noopener\">Find it in the library<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Published: Morristown, N.J., 1981 Before World of Warcraft, before Super Mario Brothers or Pac-Man, even before Pong, there was Spacewar! Not everyone knows it, but MIT holds a unique place in the history of video games. It was here that the first video game intended for computer use \u2013 Spacewar! \u2013 was invented. One of the creators of the game, J. Martin Graetz, tells the story of Spacewar!\u2019s development in \u201cThe Origin of Spacewar.\u201d The game was conceived by Graetz and his friends Wayne Wiitanen and Stephen R. (Slug) Russell, who referred to themselves as the \u201cHingham Institute,\u201d named after [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":false,"categories":[1],"tags":[],"class_list":["post-2103","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/posts\/2103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/comments?post=2103"}],"version-history":[{"count":6,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/posts\/2103\/revisions"}],"predecessor-version":[{"id":4402,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/posts\/2103\/revisions\/4402"}],"wp:attachment":[{"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/media?parent=2103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/categories?post=2103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libraries.mit.edu\/150books\/wp-json\/wp\/v2\/tags?post=2103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}